TT Isle of Man – Ride on the edge review
If you’re a bike lover like myself or just a lover of bike racing games, you most likely have been eagerly awaiting the first new TT game since the original from 2005 on the PS2 of which I put way too many hours into.
About the game:
- The SNAEFELL Mountain course faithfully reproduced: 37.73 miles of roads and 264 bends for a race that is longer and more difficult than all GP circuits together.
- The official riders and their ultra-powerful motorbikes: 25 riders and 38 motorbikes hurtling along mountain roads at over 180 mph
- Realistic riding approved by TT riders: lifelike motorbike behaviour to experience the real sensations of riding, just like on the actual course
- Online multiplayer for up to 8 players
First things first, this game requires some time in the saddle. It has some tricky handling in places and to get that extra bit of speed takes time and patience to learn. You will have many moments that will tempt you to rage quit with more flying controllers than a SpaceX rocket launch. That being said, getting it right is so rewarding.
From a Graphics perspective, on the Xbox One X that I’m playing it on, it looks great, it’s silky smooth and in 4k is amazing.
The sounds are great although some engine noises when changing gears appear like the rider can’t change gear properly but overall love the sounds of the bikes and flames / pops and bangs. Especially love the sound of wind blasting you at 200 kph + speeds really adds to the sensation.
Physics are key to any racing game and can mean the difference between a hugely successful title and a discount box item. For me, this is a mixed bag at the moment. For the most part the physics are fun but challenging, mostly do what I’d expect them too, although there are definite corners and jumps that just seem to throw you off into the scenery if not taken at a certain speed or backed off the throttle somewhat. Now that being said, many will just say it’s part of the game to learn said corners and jumps where many will claim they’re completely random un-realistic physics and ruin the game. There’s a definite fine line between going fast and falling off. I prefer to learn the challenging corners and jumps and allow for them as the rest of the game is excellent fun and challenging to get in a smooth clean lap. We can only hope like Project cars 2, via updates and patches this will improve.
I’ve not tried the multiplayer yet although I’m hopeful. It will however be quite challenging to navigate at 280 kph around a tight road circuit with 8 other players. Time will tell.
So far I’m enjoying the challenge and am working my way through the career mode on a supersport class bike, next step is the superbikes which I’m sure will be amazing and scary at the same time.
There’s a definite speed sensation and you’re on a knife’s edge a lot of the time trying to keep your concentration on what is ultimately a 20 minute odd lap of the main circuit. Can you keep concentration for 20 minutes? It’s harder than you think. There is more than just the main TT track also, with a bunch of fictional road racing courses also which are well designed and entertaining.
If you’re up for the challenge of the virtual TT and love your motorcycle sims I recommend you grab it. Again it’s a steep learning curve but the reward of getting it right is amazing.